Project Details .
This game environment simulates the environmental conditions and constraints of human expeditions in outer space. This simulation will focus on using Martian site resources to run a permanent colony on Mars. MartianOasis is a simulation game. It is about establishing human colonies in Mars mostly by depending on in situ resources. In this game, the player has to efficiently utilize all the resources and have to maintain all the processes correctly. By this, he will gain points, and if he gains a certain amount of points he will be able to expand the colony.
Visit project: https://2016.spaceappschallenge.org/challenges/mars/simspace/projects/martianoasis
This game proposal was the People's Choice Finalist in the NASA Space Apps Challenge 2016. The MartianOasis is a simulation game based on future human colonization in Mars. This game simulates the environmental conditions and constraints of human expeditions in outer space. MartianOasis starts with the launching of spacecraft carrying supplies, various facilities, and space immigrants(Scientists, Engineers, Doctors, Biologists, etc). At first player has to choose a limited number of supplies from a list of probable goods. Players will have to choose the supplies efficiently thinking about the probable constraints and needs in the journey. Players will be able to communicate with a Telescope and observatory based on the moon and will get instant data in the User interface. Players will have to make decisions according to the data they get. After he successfully lands on Mars along with his allies, The Player will be shown the facilities and infrastructures already built on Mars using working robots. The player will have to cope with the environmental hazards and obstacles to establish a human colony with facilities for human needs like a Communication system, Navigation, Power generation, growing food, facilities for recreation, etc. There will be different labs for producing water from in situ resources, the player will be able to work in a biological lab to try to culture domestic animals from Genetic samples carried from the earth. To cope with the environmental hazards and radiation in Mars, players will have to make decisions about how and where to expand the colony which was already built by Robots. Players will be able to use these robots later to expand the colony. The inhabitants will live in large dorms which will simulate an artificial scenario like Earth. Players will have to grow crops and vegetation in greenhouses in Mars. The player will have to explore Martian soil for needed materials and will have to collect minerals and other resources for use in the colony. If a player can complete any task then he will get points. If a player can earn a specific amount of points, then he will be able to expand the colony and more inhabitants will be sent from the earth to that colony. The environmental condition in the domes will be simulated as like as Earth. Gravity within the domes where people will live, will be increased as much as Earth. There will be vegetation, an Earth-like sky, Temperature control, etc within the domes. Radiation, Dust storms on Mars, etc are taken into consideration. Players will have opportunities for recreation and they will get points for passing time for recreation. The GPS Navigation system will help the player to locate a specific place in Mars to make a decision about expanding the colony. Players will appoint robots to do certain jobs for them. The Telescope situated on the moon will generate instant data, which can be observed both in camera view and data stream in UI . This colony will depend on Virtual Reality, the Internet of Things, and Cyber-Physical Systems largely. We will try to simulate social aspects too when the game is in an advanced stage.
Tools used:
Unity3D
Blender
MIxamo Fuse